For the purposes of getting headshots on ganados, though, it'll serve you well, at least until you manage to find or buy a more powerful pistol. Inventory Spaces Required: 3x2 Firepower Rank :.0 Rank :.2 Rank:.4 Rank:.6 Rank:.8 Rank:.0 Firing Speed Rank :.47 Rank :.40 Rank:.33 Reload Speed Rank :.73 Rank. Punisher The punisher is going to be one of the few weapons that you can actually acquire for free during the game (by completing the mindlessly easy shoot-the-medallions mini-game in chapters one and two). Its special ability allows rounds fired from it to penetrate one target and pass through to the next. This alone makes it better than the normal handgun, as you'll only trade off a very small amount of firepower (five-ten percent) for this special ability, but it's still not anything you're going to want to keep once you have access to the Blacktail and. Inventory Space required: 3x2 Firepower Rank :.9 Rank :.1 Rank:.3 Rank:.5 Rank:.7 Rank:.9 Firing Speed Rank :.47 Rank :.40 Rank:.33 Reload Rank :.70 Rank. Red9 you'll need to buy the red9 from a merchant if you want to possess it; it won't be found anywhere in the game world. This ornate weapon is immediately more powerful than the standard handgun, and will indeed be the most powerful pistol in the game after a bit of upgrading; its exclusive upgrade is especially impressive to behold, and will make the tougher enemies in the late game.
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If you want to buy a new weapon, but are reluctant to do so because you've already upgraded your old one a bit, you shouldn't worry too much about it; the towns merchant will give you back 50 of the cash value of a weapon when. Thus, you won't take a complete wash get when selling back a weapon you've upgraded a bit. Pistols, pistol ammo is probably the most commonly-found type during the first four chapters of the game, so you can expect to be using your pistol quite a bit during them. While your pistol will never be as powerful as a shotgun or fire as rapidly as your tmp, it does have a good balance of speed and accuracy, and will let you conserve ammo for your more powerful weapons until you really need. Sometimes even a single pistol shot can do a hell of a lot of damage. In most cases, you're going to want to use your pistol for single enemies, or when a pair of enemies comes in through a narrow space, or to finish off enemies lying on the ground. It's relatively easy to get headshots with the pistol, due to the slow speed of most of the ganados; when you shoot a ganado in the head, he or she will stagger momentarily, allowing you to run up and kick them to the ground. While they're lying prone, you can either zoom in on their head and squeeze off a few more shots to kill them, or whip out your knife and slash them until they get up again. When facing off against three or more enemies, or against more powerful foes, you'll want to trade up for a shotgun; the pistol is decidedly poorer than that weapon at stunning the big baddies in the game. Handgun, the basic handgun that leon starts the game with is an able weapon, albeit one that lacks punch.
Weapons, you'll run across a number of weapons in Resident evil. A few of these will be found in your travels, but most of them will only be found at one of the many weapon merchants you'll run across; you'll be forced to summary buy and sell weapons there to get rid of old weapons and obtain. For instance, you start the game with the normal Handgun, but later on, you'll be able to trade it in for a punisher, red9, or Blacktail model of pistol. Each kind of a type of weapon has its own unique strengths and weaknesses, but in general, the best weapons aren't going to be available until later in the game. The weapons merchant will also allow you to upgrade your weapons to make them more powerful. There are four categories of upgrades: firepower, which increases the damage each round or shell fired does; firing speed, which allows you to pop off shots with less downtime between each of them; reload speed, which will let you switch out clips more rapidly; and. Firepower is going to be your first priority for most weapons, followed by capacity (fitting more rounds in a weapon will help you conserve inventory space, and will allow you to reload less often firing speed, and reloading speed. In addition to these upgrades, most weapons have an Exclusive upgrade that's only available when you've completely upgraded the weapon to its maximum power. These super-expensive upgrades have a number of different effects, and are listed at the bottom of the following weapon sections.
When we played, we usually found that we stockpiled grenades and rarely used them, so those were a good source of extra cash. Healing items can also be sold back to vendors, especially when you have more than you could ever hope to actually need during a fight. Keeping five full-heal items on you at any given time is a good idea, and should see you through even the roughest boss fights. If you do sell back restoratives, then try to prioritize first Aid Sprays; they have the exact same effect as rg herbs, but will database sell back for over twice as much. Towards the end of the game, yellow herbs can also be good items to sell, especially if you max out your health bar. Mix Them Herbs: If you ever run out of inventory space and want to add something else to your case, the first thing you should check on is excess herbs. You'll probably be picking up herbs like a madman during some portions of the game, and if you notice that you have red and yellow herbs in your case, combining them with greens will free up a couple of spaces instantaneously. Also, don't forget that you can combine red, yellow, and green herbs into one large superherb that even Snoop Dogg would be proud to own. These act as both a full heal and a life bar extender.
You can try to shoot higher up, but if you hit Ashley, she'll likely die right away, and that's an automatic end to your mission, soyeah, not a good outcome. With a little scouting and planning, though, you should be able to keep Ashley well out of harm's way. Inventory management, one of the more aggravating aspects of Resident evil 4 will be dealing with the limited amount of space in leon's attache case. There are a few common-sense practices that you can keep in mind to help maximize the amount of free space you have, though. Buy new Cases : Well, duh. The merchants in the game will occasionally offer up new attache cases for purchase. There's a medium (77 boxes at 30,000 pesetas a large (96 boxes at 40,000 pesetas and an Extra large (120 boxes at 73,000 pesetas). You'll generally want to buy these cases as soon as you can afford them, as they'll let you carry around that much more loot than you would be able to otherwise. Sell Old Crap: your definition of "old crap" will vary from ours, no doubt, but if you notice that you've had something in your inventory for forever and haven't used it, then chances are you'd be better off just selling it and freeing up the.
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The main drawback here is that, although enemies won't attack her directly, she'll be vulnerable to wild shots that were meant for you, such as thrown axes, crossbow bolts, dynamite that lands at your feet, and. She'll have her own health bar, and will usually be able to take at least one good shot without dying, but if you for suspect that you're going to have to face off against numerous enemies, it's a good idea to try out that wait command. After you initiate the wait command, Ashley will stay at the spot you use it at until you call for her again. This will usually keep her safe from harm, but you'll want to be careful not to leave her too close to any exits from a zone, as the primary thought in many of the ganados/cultists/soldiers' heads when they see ashley will be to nab her. When they get close to her, they'll pick her up in a fireman's carry and will start walking towards the nearest zone exit; if they get there with her, it's game over for you.
This is reason enough to park Ashley somewhere safe (since most enemies will be more likely to be attracted to leon than to her but somewhere far away from any exits to the zone you're currently. Ashley can also hide in dumpsters you pass, but these are fairly rare. If Ashley does get picked up, she'll start screaming for help. Actually, she'll start screaming when enemies get near her, so when you hear her yelling, you should start making your way back to her, using your shotgun to knock down any enemies in your way. (Sometimes she'll yell when enemies are on the other side of a wall from her, but this is fairly rare.) If you get back to her too late, and she's been nabbed, you'll have to rescue her by shooting the legs of the enemy that's.
This shouldn't be too hard to accomplish, though, because you'll hear a distinctive sound when a tentacle sprouts, and will be able to run during the interval between it popping out of the neck of the ganados and when it achieves its full form; during. When it does reach full size, though, most tentacles are capable of attacking from a distance, so you'll want to be well away from the ganado before this occurs. The second rule is that tentacles dislike light. Thus, a flash grenade will automatically kill any tentacle creatures within radius of the blast. If you've managed to sprout a bunch of tentacles, then flash grenades are a great way to deal with them all in one fell swoop. (They'll rarely occur in numbers larger than two, though.).
The third rule is that, although tentacles look intimidating, they're really not that much more difficult to deal with than ganados. They can't move much more quickly than at a slow shuffle, so as long as you have room to maneuver, you should be able to keep them away from you without a trouble, and they're still susceptible to the same ammo that their mundane zombie-like. The main trouble occurs when you hit tentacles on the neck portion of their body; this can cause them to stagger in unpredictable ways, and sometimes they'll stumble forward into a position where they'll be able to attack you, even if you were previously out. Large portions of the game will see you escorting Ashley, the President's daughter, as leon and she attempt to escape from the carnival of horror that Saddler has managed to set. There's really only one command you can give her, though; by using the x button, you can toggle her between wait and Follow mode. Switching between these modes is crucial to getting through the firefights that ensue without either of you dying. Follow mode is fairly self-explanatory; when Ashley's following you, she'll stick pretty close to your backside.
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This is quicker, but louder. If any enemies are standing immediately next to the door, though, they'll take a small amount of damage and be staggered for a second, giving you a chance to gauge their positions and react accordingly.). Any sufficiently narrow path can act as a bottleneck; force enemies to come at you this way, then take them down as they form a focal point for your shotgun. Narrow hallways and corridors can also act as chokepoints, but you'll have a smaller chance of getting all of your enemies in one tight group, since some will run at you and some will walk. You'll also have to be more careful of axe-throwing or crossbow-using enemies in the rear; they can fire through the enemies closer to you and hit you without a problem. Dealing With Tentacles: After you have a few chapters under your belt, you'll start running across Plagas-infested ganados. When you hurt these guys enough to kill them, they won't die; instead, they'll sprout a giant tentacle out of their head, looking like something straight out of the seamier side of an anime shop. While these fellows will take a bit more ammo to kill than normal, there are some tips you can use to help you deal with them. The first rule essay is to keep your distance.
If you continually attempt to slash away at its head, you can even cause it to stagger again just as it completes the standing-up animation, leading to another kick, leading to another set of knife slashes while it lays down. Be sure to cackle maniacally while all this is going. Using Chokepoints: The one thing you're going to need to learn to really be successful in Resident evil 4 is the art of positioning. Your foes aren't going to politely wait for reports you to face them before they attack you; if you run into the middle of a group of foes, you're going to find your ass getting kicked well and good by the enemies behind you unless you. The best way to do this is to find some kind of bottleneck or chokepoint and position yourself on the opposite side of it from your enemies. Doorways are ideal for this purpose, especially when there's only one entrance to the room or hallway in which you're standing; since everyone will be coming at you from the same entrance, you'll be able to easily anticipate where they'll be after it opens. What's more, the ganado door-opening animation is almost always the same, save for special enemies like chainsaw freaks and chaingunners; they'll tap on the door, bang on it twice in rapid succession, then slam it open. Since this takes a few seconds, there'll be more time for the rest of the enemies on the other side to group together around the door; if you're standing on the opposite side of it with your shotgun at the ready, you should be able. (Note that if you want to head through a door into a room that you suspect holds enemies, you can double-tap A while standing next to it to kick it open, instead of using the normal pushing animation.
If you can knock an enemy down with a kick, you'll be able to easily slash at them with your knife. Or, you know, shoot them in the butt. In order to conserve ammo during normal fights, you can take advantage of two of leon's more obscure assets; his kicking ability, and his knife. When facing off against a single enemy, you can usually wind up killing them with just a single bullet, if you can land it in their face or on their head. When you do make a successful headshot, most human enemies will stagger for a moment or two; if you run up to them and press the a button while their staggering animation is playing, leon will let loose with a devastating roundhouse kick. This kick will knock the enemy to the ground; any other nearby enemies will also be knocked to the ground, or will at least pause for a second, depending on how close they were to the kickee. When you have a single enemy, though, you can run up to them while they're on the ground and start stabbing them. If you press your L trigger button, you'll whip out your knife; attacking with it will cause leon to slash at their prone bodies. The knife doesn't do a whole lot of damage, but any damage you deal will just mean fewer bullets you'll have to use on the enemy when it gets.
In GameSpot's guide to resident evil 4, you'll find some general strategies to help you out, as well as a complete walkthrough presentation for the game, complete with video coverage of all of the major boss fights. In addition, the unlockable features here are all covered, including the secret weapons and the two major additional gameplay modes: Assignment Ada and the incredibly fun Mercenaries. Since this guide was originally written for the gameCube version of the game, the separate ways content is not covered. Note that most of the mentions of the controls are also based on the gameCube version, so you may need to adapt a bit if you're playing on the Playstation 2 or the wii. For the most part, though, the content should still be applicable. General Strategies, the world of Resident evil 4 will require a lot of on-the-job training, and as such, you can refer to our walkthrough for some tried-and-true strategies that'll cover individual situations. For general tips, though, you can refer to this section. Combat Strategies, ammo conservation: Resident evil 4 is blessedly not quite as intent on making you hoard ammo as previous titles in the series have been. Due to the fact that your enemies will often drop ammo when they die, and that ammo is more abundant overall, you're not going to have to worry too much about.
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By: Matthew Rorie, most game franchises coast along for years after the spark of summary passion has gone out of them. Too many well-known game series are simply the same game, repeated in different environments, with small changes to gameplay. When Resident evil 4 hit the scene in 2005, however, capcom made it clear that they were intent on avoiding the same trap. A radical reimagining of the resident evil gameplay, re4 eliminated almost all of the off-putting aspects of the previous games in the series and delivered one of the most polished gaming experiences of the last generation of consoles. The game was an easy choice for GameSpot's Game of the year for 2005. In Resident evil 4, you take on the role of leon. Kennedy, a government agent who previously appeared in Resident evil. Tasked to rescue the President's daughter, who's been kidnapped by mysterious villains, you find yourself chasing leads in the backcountry of Spain, where a sinister threat arises, not just against a single kidnapped girl, but against the entire world. Although the Umbrella corporation is a thing of the past, as are the zombies that infested the previous games, you'll still have plenty of people in your way here.